Bullet.java
Dosyayı İndir
package com.godoro.game.eater.image;
import com.godoro.game.eater.Board;
import com.godoro.game.eater.Status;
import java.awt.Graphics;
import java.awt.Image;
public class Bullet extends Actor {
public final static int SPEED = 10;
private boolean used;
public Bullet(int x, int y, int velocityX, int velocityY) {
super(x, y, 16, 16, velocityX, velocityY);
}
public boolean isUsed() {
return used;
}
public void setUsed(boolean used) {
this.used = used;
}
@Override
public void draw(Graphics g, Board board, Status status) {
if (!used) {
Image image = board.getImageMap().get("bullet");
g.drawImage(image, getStartX(), getStartY(), board);
}
}
}
Dosyayı İndir